What struck me as I played through it was how well the relationships between the main characters were portrayed. From the very start, the main group of mercenaries is shown to be a close-nit bunch of friends who know each other well and work together like clockwork. In the context of the story, this is how it should be. But unlike other RPGs I’ve played, where the characters almost seem randomly thrown together, I felt that these characters were genuinely invested in one another. They really seemed to belong together.
And yet, there was still enough room left for development, both with the individual characters, and the relationships between them. That was handled well, too. Characters that I thought I wouldn’t care for much at first ultimately became endearing to me. Others that I thought would be superfluous ended up having some surprising depth. Everyone had a chance to shine.
This wasn’t limited to just story sequences, either. Most RPGs limit the number of characters you take with you into combat to just three or four, despite possibly having more than that in your group. (Why? It’s not usually explained.) But not in The Last Story. You may have six or more characters with you charging into battle all at once, and yes, it can get chaotic, but it’s an organized chaos. Some battles simply cannot be won without implementing a strategy. So, once again, the emphasis was on how well the group worked together.
There were also many times when the group was split up, but it usually wasn’t too long before they were reunited (often at a critical moment), and it was always a welcome sight. They’re drawn together, almost like magnets.
The characters’ friendships seemed so organic that it made me feel more attached to them. In fact, I almost felt like a part of the group, myself, and it was a little sad to see it end when I finished game. Hopefully, this story will not be the last.
But I’m glad to have finished another RPG because, frankly, I’m getting a little burned out on them. It may be time to take a bit of a break before getting back to the unfinished ones.