Some thought it would never happen…
In an era where quirky Japanese titles have become increasingly sparse in North America, the chances of a colorful action-RPG featuring floating islands and mech-riding talking dogs seemed next to nil. But every dog has its day, and against all odds, CyberConnect2’s Solatorobo: Red the Hunter has made the long voyage across the Pacific, thanks to XSEED Games. Perhaps, then, it’s worth taking a closer look at this uncommon, yet charming adventure.
In a way, it’s amazing that the game even exists at all. Being the follow-up to the obscure PlayStation game Tail Concerto: Little Tail Bronx, it took nearly a decade for its developers to get the green light for its development from publisher Namco Bandai. But the wonderful attention to detail in the world and characters is more than apparent, clearly showcasing the game as a labor of love.
The game itself is billed as an action-RPG, but there’s actually much more to it than the simple genre-descriptor reveals. In fact, it’s a little difficult to sum up in only a couple of sentences. It’s almost as if Skies of Arcadia, Mischief Makers, and Star Fox have been thrown into a blender together, creating a delicious smoothie filled with action, exploration, intrigue, puzzle solving, collecting, and mini-games, with personality to spare.
Keep an eye on Lark’s Island in the coming weeks for in-depth coverage of Red Savarin’s adventures in the Shepherd Republic!
“This is a game with a big heart, and that’s something that I think games really need more of these days.”
Solatorobo’s connection to Tail Concerto, and CyberConnect2’s legacy.