OK, so it’s been a while since the last time I played the original NES Castlevania, and I was a little out of practice. It took some time for me to get back up to speed and re-learn the best method of getting through the game, and even then, I wasn’t able to do a no-death run. However, I did manage to do a one-death run (got annoyingly knocked off the bridge before the clock tower), and since we’re nearing the end of October, I’ll be satisfied with that.
I don’t really have a whole lot to say about the original Castlevania. It still holds up as a solid game today, and it was a good foundation for a great long-running series. Replaying it almost feels like visiting a historical landmark. The gameplay, the characters and the music that we’ve come to be so familiar with, and that has resurfaced in so many subsequent games since, all began right here (and, I suppose, in the MSX game Vampire Killer). I guess this is true of many classic games, but it’s hard to think that at one time, the original Castlevania was the only Castlevania, with nothing in front of it or behind it.
It was also one of the first games I was exposed to on the NES. I was probably about eight-years-old and my family was living in an apartment at the time. We had some neighbors that had an NES, and they had a pretty good collection of games for it, too, including many standards like Super Mario Bros, The Legend of Zelda, Contra, Double Dragon, and Mike Tyson’s Punch-out. I wasn’t very good at any of them, but I remember one of the neighbors could get all the way to at least the Grim Reaper in Castlevania.
When I eventually got my own NES and subsequent Nintendo consoles, I remember renting other Castlevania games over the years, but strangely, I didn’t actually start buying them until after the turn of the century. I don’t know what took me so long.
Anyway, I now move on to Castlevania II: Simon’s Quest. It’s not one of my favorites, but not necessarily a bad game, either.
I had never played the SNES version of Castlevania: Dracula X until it was released on the Wii U Virtual Console earlier this month. I knew it wasn’t going to be as good as Rondo of Blood, but I wanted to check it out anyway and see how it stacks up as its own game.
I suppose the strangest thing that stood out to me is that, in some ways, it feels a little more like a Ghosts ‘N’ Goblins game than a Castlevania game. Enemies are placed in really inconvenient places, and there’s a little bit of trial-and-error involved in learning how to deal with them. But then once you know how, it’s not really a problem, so I can’t say it’s unfair (for the most part). The game also tends to punish you for careless jumping, so movement needs to be very methodical. Heck, even the map screen looks more like a GnG game than Castlevania.
My biggest criticism, however, is that parts of the game feel just a little lazy, or at least uninspired. For example, in most Castlevania games, there’s an unofficial minigame where you try to pose the main character in a cool position just as the screen freezes when you collect the orb at the end of each stage. However, collecting the orb in Dracula X causes the screen to immediately fade to black. (I still like to back flip through the orb for good measure.) This isn’t a big deal or anything, but it’s such a consistent tradition in the classic games that its absence is conspicuous, and there’s really no reason the developers couldn’t have included it.
Also, the backgrounds look nice enough, and a couple of stages even have some nice special effects, but overall, they don’t quite pop. Compared to games like Rondo of Blood or Super Castlevania IV, both of which are filled with setpieces, Dracula X is pretty standard “walk forward and whip things.”
The music, however, is excellent, continuing the tradition that even the weak Castlevania games have good soundtracks. Even compared to the CD audio of the Rondo of Blood, the SNES does an impressive job of recreating the tracks.
And at the end of the day, despite my misgivings, I have to admit that I don’t think it’s a bad game. Even if the level design is not the greatest, the core mechanics are as solid as ever. The simple act of traversing the stages and whipping enemies still manages to be fun in and of itself. It’s not going to become my go-to Castlevania or anything, but it was oddly satisfying.
Next, I’m going back to the very beginning: the NES version of Castlevania. I haven’t decided if I’m going to set any specific goals for it, or just do a straight run-through. I once got very close to doing a no-death run, so it might be within my ability to go the distance with that. I can also try a no-holy-water run, but I think that might actually be harder.
The very first thing I posted on this blog was an Arcade Mania article for the original Joust. It’s been over three years since then, so it’s about time I covered the sequel!
Released in 1986, Joust 2: Survival of the Fittest is pretty much everything you would expect in a sequel. It has the same basic gameplay as in the original, but with many new twists added. Instead of having only one stage, Joust 2 has several that change between waves. There are new enemy types, including a boss fight with a giant “black knight.” Bonuses can be acquired by landing on buttons that appear on the ground. You also have the ability to transform your ostrich into a Pegasus at any time with the touch of a button, although it makes your character much heavier and more difficult to handle.
Of course, the graphics and sound have been upgraded, as well. While the graphics are still fairly simple, the stage layouts are much more varied. Some of the artwork was inspired by artist M.C. Escher, who was known for creating illusory images. This leads to gimmicks like enemy ostriches spawning out of the shadows of the mountains in the background. There are also some voice samples in the game that add a nice touch.
Unlike the original game, Joust 2 make use of a vertically-oriented monitor. Personally, I don’t care much for this, as it makes the play field seem very claustrophobic. Combined with the much more complex level design, it makes Joust 2 a far more difficult game than its predecessor.
Still, it has a certain charm to it. Unfortunately, it wasn’t anywhere near as successful as the original, and so it’s an extremely rare arcade game. I’ve certainly never come across it in the wild, and in fact, I’m not sure I ever even knew it existed until it was included on the original Midway Arcade Treasures compilation for the GameCube, PS2 and original Xbox. The only other times it has been re-released were on Midway Arcade Origins for the PS3 and Xbox 360 and Arcade’s Greatest Hits: The Midway Collection 2 for the PS1.
It’s an interesting curiosity, at the least, and it’s definitely worth checking out if you’re a fan of the original.
This whole “Castlevania-thon” thing started taking shape two years ago when I decided to play through all the Castlevania games I own in order of the official timeline. My effort in October 2012 was really only halfhearted, though, as I didn’t put too much effort into actually getting through the games. Still, I managed to complete five of them, including Dracula’s Curse, Adventure Rebirth, the original Castlevania, Simon’s Quest and Harmony of Dissonance. Last year, I charged through Super Castlevania IV (which I wasn’t able to play in 2012), Rondo of Blood, Order of Ecclesia, Circle of the Moon (not canonically part of the timeline, but whatever), Bloodlines, Portrait of Ruin and Aria of Sorrow. Not bad considering that the “metroidvanias” are much longer than the classic linear games. But I didn’t have time last year to finish the final game in the timeline: Dawn of Sorrow.
Well, now it’s finished, and my two-year journey is compete.
It’s been several years since I last played Dawn of Sorrow, but I really enjoyed giving it another run-through. Usually in revisiting these games for the Castlevania-thon, I try to do something I haven’t done before. For example, last year, I played through Order of Ecclesia in Albus Mode. For Dawn of Sorrow, I started a New Game+ on Hard Mode, and that made the game quite challenging in the later areas. Also, I was surprised to see that I had not gotten 100 percent of the souls. I thought I had done that, but I guess I was thinking of Aria of Sorrow. I was only missing three, so it was pretty easy to finish that off.
It’s always really satisfying to play through Koji Igarashi’s Castlevania games. For all the criticism they may get for recycling assets and following the same basic formula, they really are fun, solid games with lots of cool little details. It’s interesting that despite being distinctly different from the classic linear games in many respects, they still feel very much like Castlevania, both in atmosphere and in gameplay. Iga really “got it.”
And now, it begins again. I’ll be moving on to Castlevania: Dracula X on the Wii U Virtual Console. I’ve never played it before, so I’m looking forward to checking it out!
It’s that time of year again, and once more, I will attempt to play as much Castlevania as I can this month. It might be a little more challenging this time, as I have more distractions. Hyrule Warriors just came out, and I expect to be playing that a lot. Plus, there’s some PC games I’m working on. Still, I definitely have some good reasons to play Castlevania, as well. (For example, it’s Castlevania.)
For the past couple of years, I’ve been playing through all of the games I own in order of the official timeline (shoehorning in some of the non-canonical ones). This year, I only have one left: Dawn of Sorrow. Once I complete that, I figured I would start over, except this time, I would play them in order of their release dates. It should be interesting to see how the franchise evolved over the years both in technology and design.
However, as it turns out, Castlevania: Dracula X is being released on the Wii U Virtual Console this week, and I’ve never played it, so I plan on downloading it. I know it’s not considered anywhere near as good as Rondo of Blood (which I already have on the original Wii Virtual Console), but I’m going to get it anyway because I’m a nerd!
So, the plan is to finish Dawn of Sorrow, then play Dracula X, and then move on to the original NES version of Castlevania, and so on.
I was pretty burned out on Castlevania by the end of last October, but I’m ready for another round! Maybe I can pace myself a little better this year.